My other big complaint with this game is that there isn’t an option to side with the guest/spoiler characters. If you go directly from one game into the other, it can definitely feel repetitive. However, there’s a pretty big burden of knowledge required since it builds on the events of the first game. There’s one glaring issue about this game: it doesn’t really stand on its own. The route selection is also much more clear. To be succinct, I would say that it capitalizes on the strengths of the previous game, while fixing some of the first game’s issues. I’d like to avoid repeating some of the same points I made in the article for Shin Megami Tensei IV. Many demon resistances have also been nerfed, which also encourages diversity in team building. Higher affinities mean stronger effects with a lower cost, while negative affinities will have the weaker effects or a higher cost. Demons have affinities, which is roughly the same as the player character’s skill ranks. I’ll admit that I got spoiled in IV, and in this game they’ve made it harder to build demons that can do everything. There is one downside to this entry, and that has to do with demon skill inheritance. Partner AI has been improved (no more Walter casting Agi on Minotaur).Early game is very smooth compared to IV.The routes are outright choices, no more point balancing.Dagda will revive you, instead of needing to pay Charon (this is more of a story/gameplay integration).There are several quality of life changes, notably: The actual in-game number doesn’t quite add up (probably a translation error), but that for every day that passes in Tokyo, 75 pass in Mikado. Tokyo is in close proximity to a black hole (the Yamato Perpetual Reactor), which dilates time. If you’re paying attention during the dialogue and the timelines don’t sync up, there’s a reason. The events that kick off in the beginning of this game diverge into a different timeline where additional gods come into play, and that’s where everything goes off the rails. Flynn has gotten Masakado’s katana but hasn’t dealt with Merkabah and Lucifer yet. This game picks up during the neutral ending of SMTIV. It’s easy enough to get ahold of this game nowadays, so my judgment will be more on whether the game is worth your time. Atlus followed it up with this game in 2016. Shin Megami Tensei IV released in 2013 and did pretty well, shifting well over half a million copies. Was Shin Megami Tensei IV: Apocalypse DLC Worth It?. Was Shin Megami Tensei IV: Apocalypse Worth It?.
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